In Majesty: The Fantasy Kingdom Sim, paladins are the heavily-armored warriors associated with Dauros, the god of law. Paladins are characterized as stalwart defenders of good, but often to a fault: as they see themselves as the sole arbiters of good, many tend to view them as smug, sanctimonious or self-righteous. In the first game, they are contrasted with the warriors of discord, followers of Fervus. In the second game, they are contrasted with the blade-masters of Krolm.
In the first game, they are female, wield claymores and can be recruited at warriors' guilds if a temple to Dauros is constructed. In the sequel, they are male, wield war hammers and can be recruited directly from temples to Dauros or upgraded from basic warriors. The in-game explanation for the sex change is that sometime in the five hundred years between the events of Majesty and Majesty 2, the sister paladins were driven mad by the wind god Lunord, as vengeance against Dauros in the struggle which led to Lunord's departure from Ardania. Dauros then bestowed his favour on the brother paladins who protected his temples.
In both games, paladins are very expensive to recruit, but they are aggressive, will readily respond to attack flags and will rarely retreat from battle, even from much stronger foes and bosses. They tend to have high-rated full plate armour, high attack and constitution attributes and wield powerful defensive magic, making them effective tank units.
Read more about this topic: Paladin (character Class)
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