Outline of Video Games

Outline Of Video Games

The following outline is provided as an overview of and topical guide to video games:

Video game – electronic game that involves interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device, but following popularization of the term "video game", it now implies any type of display device.

Read more about Outline Of Video Games:  Video Game Genres, Video Game Hardware Platforms, Gameplay, Specific Video Games, Video Game Industry, Culture, Politics of Video Games, Psychology, People Influential in Video Games

Famous quotes containing the words video games, outline of, outline, video and/or games:

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    The beginning of an acquaintance whether with persons or things is to get a definite outline of our ignorance.
    George Eliot [Mary Ann (or Marian)

    It is the business of thought to define things, to find the boundaries; thought, indeed, is a ceaseless process of definition. It is the business of Art to give things shape. Anyone who takes no delight in the firm outline of an object, or in its essential character, has no artistic sense.... He cannot even be nourished by Art. Like Ephraim, he feeds upon the East wind, which has no boundaries.
    Vance Palmer (1885–1959)

    These people figured video was the Lord’s preferred means of communicating, the screen itself a kind of perpetually burning bush. “He’s in the de-tails,” Sublett had said once. “You gotta watch for Him close.”
    William Gibson (b. 1948)

    In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.
    Philippe Ariés (20th century)