Organizations of The Elder Scrolls - Development

Development

The guild system was introduced in Daggerfall, replacing the more rigid class system that had been in place in The Elder Scrolls: Arena. However, Todd Howard said that the only thing that he would change if he was redoing Daggerfall was the system of factions, which he believed did not work as advertised. After finding that joining guilds was so popular in Daggerfall, designers decided to make joining guilds a bigger part of Morrowind. Guilds and organizations in Morrowind took inspiration from real-world historical groups, with the Imperial Empire reminiscent of the Roman or British empires, The Elder Scrolls III: Bloodmoon's East Empire Company taking inspiration from the East India Company and the architecture of House Hlaalu showing Arabic influences. Joinable factions were retained in Oblivion, where each joinable guild was given one head designer. Once they had designed a quest, they presented it to the entire development team of around 50, after which time the team gave feedback, allowing for the quest to be tweaked.

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