Development
According to game designer Phil O'Connor, O·R·B was designed to take a different approach on the RTS genre, emphasizing the "strategy" therein.
The storyline also received significant attention, as the developers wanted to move away from the rehashed alien stories in other space simulation games. Instead, the player is made to be "unsympathetic" to one side, the Malus. The Malus are thus portrayed as a clan-based society where the strongest rule over the others. This makes them set in their beliefs, and thus excessive violence is the focus of their campaign against the Alyssians, whom they view as inferior. The Alyssians, in contrast, are a society of thinkers and scientists, open to meeting new people and unaccustomed to war. Nevertheless, when it becomes obvious that reasoning with the Malus will not work, they quickly adapt to the situation.
Each ship in O·R·B was designed with a specific purpose, rather than simply having a ship for the sake of it. Ships also act differently depending on what they're engaging. Weapons in the game were also designed to be used strategically: the capital ship-mounted beam weapons will be universally effective, whereas blaster-equipped fighters will have trouble dispatching anything much bigger than another fighter.
To further emphasize careful planning, many activities in O·R·B take several steps to perform. Mining an asteroid requires scanning it, building a resource base to install a mine, and then waiting for freighters to transport the material back to the player's base. Maps were designed to take several minutes to cross. With the enemy base commonly on the opposite end of the map, this was done to make the player commit to an action, and likewise make going back on that decision difficult if it goes bad. Phillipe Charron composed the music for O.R.B.
Read more about this topic: O.R.B: Off-World Resource Base
Famous quotes containing the word development:
“A defective voice will always preclude an artist from achieving the complete development of his art, however intelligent he may be.... The voice is an instrument which the artist must learn to use with suppleness and sureness, as if it were a limb.”
—Sarah Bernhardt (18451923)
“I could not undertake to form a nucleus of an institution for the development of infant minds, where none already existed. It would be too cruel.”
—Henry David Thoreau (18171862)
“America is a country that seems forever to be toddler or teenager, at those two stages of human development characterized by conflict between autonomy and security.”
—Anna Quindlen (b. 1952)