Oh, Hell - Rules

Rules

There are many variations to this game; a common set of regulations is given here.

Oh Hell can be played with almost any number of players (3+) although 4-7 is considered optimal. The game is played using a standard 52-card deck, with ace (A) being the highest rank, two (2) the lowest. With six or more players, the game can be played with two decks combined or with a 63-card deck from six-player 500.

A game consists of a fixed number of hands, and each hand consists of dealing a certain number of cards to each player, depending on the variation and the number of players. During a hand, each player bids for a number of tricks, then attempts to take exactly that many tricks during the hand.

The dealer (initially determined by cutting cards) deals out the cards one by one, starting with the player to his left, in a clockwise direction, until the required number of cards has been dealt. After the dealing is complete, the next card is turned face up, and the suit of this card determines the trump suit for the deal, which is why only up to 12 cards are dealt in a four-player match. (If there are no unused cards, the largest hand is played without a trump suit. Alternatively, the maximal round trump suit can be determined in a variety of ways: for instance, by revealing the dealer's last card as in whist or by cutting the pack before dealing.)

Each player now bids for the number of tricks he believes he can win. The player to the left of the dealer bids first. Bidding is unrestricted except for the screw the dealer rule: the number of tricks bid cannot equal the number available. That is, every deal must in total be either overbid or underbid. For example, if five cards are dealt, and the first three bids are two, zero, and one, then the dealer may not bid two. However, if five cards are dealt, and the first three bids are three, one, and two, then the dealer is free to make any bid.

When every player has made a bid, the player to the left of the dealer makes the opening lead. Play then proceeds as usual in a trick-taking game, with each player in turn playing one card. Players must follow suit, unless they have no cards of the led suit, in which case they may play any card. The highest card of the led suit wins the trick unless ruffed, when the highest trump card wins.

In multi-deck games, the first of identical cards to be played (say two queens of clubs) wins the trick. In a more complicated variant, identical cards cancel each other, leading to the possibility (if the number of players is even) of an entire trick being canceled out.

The player who wins the trick leads to the next trick.

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