Plot
The player takes the role of a "trashman", a bounty hunter who chases after fugitives in order to earn money. The story begins with the player meeting two characters; the derogatorily named Colonel Fancy (who assigns the player missions) and Helga, who provides intel on fugitives and banters back and forth with Colonol Fancy. The player and his fellow trashmen are initially warned that civilians (which the trashmen technically are) have never survived a mission, and that pursuing a fugitive is guaranteed suicide. The player is first assigned to chase after a criminal by the name of Ferro Lupus on the planet Scorch 7.
After chasing and eliminating Lupus, the player returns to the briefing room to discover that the three other trashmen who initially accompanied the player are now dead, and the player is the sole survivor of the first mission in the game. The player is then informed that Ferro Lupus was supplying military grade weapons to a mercenary called Rae Groosha. The player is ordered to proceed to Atlantia Point, eliminate Groosha, and retrieve her data banks.
Afterwards, Helga decodes the data banks held by Rae Groosha. It is discovered that Groosha had ties with Igor Rancid—a criminal wanted for everything ranging from drug trafficking to money laundering. It is also suspected, by Colonel Fancy and Helga, that there might be a possible connection with Dr. Hans Kleeg, though the two are skeptical of such a thing at the time. Naturally, the player is assigned the task of eliminating Igor Rancid, who is currently hiding out on the planet Bastion. After his elimination, the player is then sent to track down Kreeps Sangini, on Las Lunas.
Upon the return of the player to the briefing room, and eliminating Fangini, Helga and Colonol Fancy discover that a criminal by the name of Zipper Falco is delivering a deadly corrosive poison called "droxin" to Dr. Hans Kleeg. Colonol Fancy informs the player that such large quantities of the poison in the hands of a mad man could hold all civilized space hostage. The player is assigned the task of intercepting Falco before he can deliver the droxin to Dr. Kleeg. Also, at this point in the game, Fancy begins expressing a distinct likeness towards the player—more or less, using the player and his effective combat skills as a tool.
When Falco is destroyed, the player returns—once again—to Helga and Colonol Fancy. Fancy informs the player part of the droxin was delivered Dr. Kleeg. Helga promptly orders a search and destroy team to go hunt down Kleeg, though Colonol Fancy stops and orders the player to go instead. Fancy's reasoning is that if Dr. Kleeg were to see and attack team coming, he could escape and release the droxin anywhere, while the player has a chance to sneak in eliminate him more covertly. To make matters worse, the ecosystem of the planet that Dr. Kleeg is currently hiding on—Morphaus Moors—is currently decimated, making the environment alarmingly dangerous. Due to the extreme aspects of the mission, Helga is skeptical that the player will return.
After managing to kill Dr. Kleeg, the player returns to a warm welcome. Colonol Fancy intends to give the player a commission—making the player an official "agent" under Fancy, and Colonol Fancy is expected to be promoted to General. However, the player seems reluctant to accept the uniform given to him for him to his commissioning ceremony—indicating that the player may be aware of Colonol Fancy trying to use him. Helga then enters the briefing room and is very impressed with the player. Instead of accompanying Fancy in the limosuine that is waiting for the player and Helga, the player throws his uniform away and leaves with Helga.
Read more about this topic: Off-World Interceptor
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