Oath of Swords - Characters

Characters

Bazhell Bahnakson of the Horse Stealer hradani. The son of Bahnak, prince of Hurgrum. Bahzell has strong sense of honor, which gets him into trouble from the get go as he cannot ignore the injustices that happen around him. He is very stubborn and tends to react with violence to any threat that crosses his path. He initially has very little respect and not a trace of awe towards any of the Gods, Light or Dark because of the curse that his people suffered at the hands of the followers of Carnadosa (The Rage), and the apparent indifference of the Gods of Light to their predicament.

Brandark Brandarkson of the Bloody Sword hradani. The son of one of Churnazh's Bloody Sword allies, Brandark is generally held in contempt in Navahk for his civility, which is seen as weakness, and disliked by the prince for his political satire. He is something of dandy dresser with an effete mannerism, an intellectual and a scholar with a lifelong ambition to become a bard (though he lacks a decent singing voice) which is why he favors the goddess Chesmirsa. He has a witty sense of humor and a vicious way with words, which go hand-in-hand with his fighting skills.

Crown Prince Harnak of Navahk of the Bloody Sword hradani. Harnak is a truly loathsome person in every respect as he enjoys causing pain and humiliation to others and cares about nothing but his own pleasures. It is this reason that causes him to worship the Dark God Sharna, who offers him more pleasures of the flesh than he could ever have imagined and promises to him the throne of Navahk in the future.

Kilthandahknarthos (Kilthan): A dwarf merchant who hires Bazhell and Brandark on as caravan guards.

Zarantha: a noblewoman who was sent to the Empire of the Axe for schooling when she was discovered to be a mage. She plans to create a mage academy in her native land, as without proper training and protection the mages there usually die before coming into their powers. She befriends Bazhell and Brandark, and they help her get home.

Wencit of Rum: an ancient white sorcerer. Wencit is the last remaining member of the Council of Ottovar and the most powerful wizard in the world. He wanders about Norfressa, enforcing the ancient Strictures of Ottovar, the code of law that governed the use of magic and assists Bahzell and Brandark in saving Zarantha's life from the Carnadosan priests. He has a wry sense of humor and an uncanny ability to know things about people he's never met.

Tomanak Orfro: God of War and Justice. He is the most powerful god after the father Orr and the war general of the Gods of Light. Throughout the story he attempts to recruit Bahzell into his service, believing that he has what it take to serve the forces of good in the world.

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