Nonlinear Narrative - Video Games

Video Games

Main article: Nonlinear gameplay See also: Multiple endings

In video games, the term nonlinear refers to a game that has more than one possible story line and/or ending. This allows the audience to choose from multiple different paths, that may be compatible with their style of play. This increases replay value, as players must often beat the game several times to get the entire story. Role-playing video games, such as Fallout, often contain multiple paths which the player may choose from the beginning of the game. Multiple endings also appear in some adventure games (such as Shadow of Memories), survival horrors (such as the Resident Evil and Silent Hill games), stealth games (such as Metal Gear Solid) and platform games (such as Sega's spin-off game, Shadow the Hedgehog).

Some video games mimic film non-linearity by presenting a single plot in a chronologically distorted way instead of letting the player determine the story flow themselves. The first-person shooter Tribes: Vengeance is an example of this; another is Sega's Sonic Adventure.

Oftentimes game developers use the idea of character amnesia in games. Character amnesia helps give a game a beginning because the audience only has the understanding that there is a preceding history before the events of the game take place. The character's amnesia allows the developers more leniency with what possibilities or paths the audience can potentially take. This option of choosing paths ultimately results in the development of a non-linear story. Furthermore by creating a nonlinear story line the complexity of game play is greatly expanded. As stated earlier, non-linear game play allows for greater replay value which allows the player to put together the different pieces of a potentially puzzling storyline. This idea of having a complex and deep storyline while the user has little or no prior knowledge of past events is clearly evident in games like Facade. In Facade the player is put into a situation that lasts approximately 10 to 15 minutes in real time yet the events recalled seem to have a basis in years of dramatic history.

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