No More Heroes 2: Desperate Struggle - Development

Development

Desperate Struggle was announced on October 8, 2008, where a teaser trailer for the game was shown at the Tokyo Game Show in Chiba, Japan. The trailer provides little insight to the premise of the game, other than that the player will once again take control of Travis Touchdown, the protagonist from the first game. Following No More Heroes' suit of pitting Travis against unique adversaries, the trailer sees Travis preparing to battle a woman fitted with a six-limbed jet pack. It has been stated that this time around, Travis is fighting for revenge, and that he has also become more serious about fighting than he was in the first title. Also, similar to the first game's numerous references to popular culture, in the trailer Travis says the Terminator series' catch phrase "I'll be back!" before initiating a sequence with music similar to that of the Terminator series' scores.

Plans for a No More Heroes sequel were first revealed shortly after the release of the first game, in a March 15, 2008 interview with Computer and Video Games, where Suda revealed he would be interested in producing a No More Heroes 2 for the Wii, on the condition that the game sold well enough to convince its publishers. With No More Heroes' positive reception in North America, and Martin Defries, manager of Rising Star Games who were responsible for publishing No More Heroes in Europe, raving about the sales of the first game, not only was it unlikely that Suda's intention to direct a follow-up would go unsupported, but this meant it was likely that the sequel would not be published exclusively in Japan. Release dates for Desperate Struggle in North America and Europe have been confirmed. It was announced at TGS 2008 that Xseed Games would publish the game in North America, taking over from Ubisoft which had published the North American release of No More Heroes, while Rising Star Games would again handle the European release. Ubisoft, however, announced at E3 2009 that they would be publishing the game in North America.

Suda has stated that the game incorporates a strong theme of revenge. While he suggested the game would be more serious, he still wanted to maintain the game's sense of humor. He has also acknowledged the criticism that was made that the open world in the first game was less than satisfying, and hopes to add more detail this time around.

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