Nintendogs - Gameplay

Gameplay

Using the touchscreen, the owner can play with, train, pet, walk, brush, and wash a virtual dog. With the microphone that is built into the DS, the player can create voice commands which the puppy will understand and, if properly trained, follow. Dogs can be walked to the park where they can practice their disc catching skills, and to the gymnasium to practice dog agility. The game features two brands of currency: money and "trainer points". Money is used to purchase items, whilst trainer points grow or shrink depending on the actions of the player. As points accumulate, more dogs become available for the player to adopt, and more background can be purchased to decorate the player's in-game house. By walking their dog, players earn trainer points; the amount of points varies depending on the length of the walk, and activities participated in on the way, such as contest training. While walking, question mark icons on the map point out areas that may contain neighborhood dogs or presents, though presents can be found unmarked as well. The player's dog will usually bark once when encountering a "?" mark icon that is a present, and usually bark twice if it is a neighborhood dog. When encountering another dog and one's trainer, the player's dog may fight or play with the other.

Only three dogs may be kept at the player's in-game dwelling at one time, and five dogs may be stored at the "Dog Hotel". The dogs may also be swapped, dropped off, and picked up at any time. The player may not have any more than eight dogs at a time, but dogs may be donated to make space for more pets. The dog can be cared for by being fed with different types of food and groomed with varying items. As time passes without the dog being cared for, its condition will slowly deteriorate, as it becomes more hungry and dirty. The condition of the player's puppies can be found by clicking the dogs' name. Hunger is listed as Full, Normal, Hungry, and Famished. Thirst is listed as Quenched, Normal, Thirsty, and Parched. The condition of the dog's coat is listed as Beautiful, Clean, Normal, Dirty, and Filthy. If its condition is neglected for long enough then the dog may run away, eventually to return, sometimes with a present. Dogs do not age, meaning they remain as puppies.

Nintendogs features a variety of contests, which are the player's main method of earning money and trainer points. There are three contests: Disc Competition, Agility Trial, and Obedience Trial. In each of them, there are 5 classes: Beginner, Open, Expert, Master, and Championship. Each contest is commented on by two men, named Ted Rumsworth and Archie Hubbs. (It was said that Archie sometimes eats dog treats.) If the player's dog places 3rd or higher in whatever class who is in, the dog will proceed to the next class, where the contest increases in difficulty level. Prize money earned differs depending on which contest has been entered, what place is finished, and the class the dog is in. If the player does not place at least 3rd, they will be dropped to the previous difficulty level, unless they were in the Beginner class, at which point they will remain there. Dogs that are especially dirty or hungry are not able to participate in contests.

Nintendogs supports a link-up method through the Nintendo DS's built-in wireless networking capabilities. A player can link one's system with that of another person who owns a copy of Nintendogs to let the players' puppies play together. This is called Bark Mode. If connected with a player who has a dog not in the current player's kennel, that dog will become available. Also, players can use an item called the "White Record" to record a message. This can be used to say something to the other player. Dogs may also carry a present to give away for good to the other player.

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