Nights: Journey of Dreams - Development

Development

Demand for a sequel to Nights into Dreams... has been strong for many years. A game with the working title Air Nights was in development to use a tilt sensor in the Saturn analog pad, and development later moved to the Dreamcast for a time, but eventually the project was discontinued and ended up being a mere prototype for the motion-sensing technology that was later used in Sonic Team's Samba de Amigo.

According to the game's original producer and main programmer of Nights, Yuji Naka:

I know a lot of people love it and want us to make a sequel, but for us it's a really important game. Like the way Spielberg likes E.T. so much he won't remake it, I don't want to make another Nights.

In an interview in the November 2003 edition of Edge, he was asked whether he would like to develop another Nights game:

I see Nights as a license. When dealing with such a license from the past it is quite a lot of work, but I would like to use Nights to reinforce Sega's identity, yes.

In March 2006, Yuji Naka left Sonic Team to form his own independent studio, Prope, where he was rumored to resume work on the game's sequel for the Nintendo Wii; however, the studio announced that they will be creating new intellectual properties and do not currently plan on revisiting any of Sega's past franchises. Rumours regarding a Wii version continued to appear during 2006.

Takashi Iizuka first started working on Nights 2 in November 2005, after Shadow the Hedgehog was shipped. In May 2006 the actual development started.

Naofumi Hataya, one of the composers from the original game, helped produce the sequel's music as the sound director. 26 Sonic Team staff members have been involved in the game. Despite the game having some of the core members from the original game, the entire team from Shadow the Hedgehog worked on this game. While the game was developed in San Francisco, the music and CGI movie production were made in Japan.

Read more about this topic:  Nights: Journey Of Dreams

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