Social and Non-Digital Games
In 2003, Fortugno teamed with Katie Salen and Frank Lantz to design the Big Urban Game (BUG) for the University of Minnesota’ Design Celebration. The BUG consisted of a race between three teams, each of which attempted to move a 25-foot high inflatable game piece past a series of checkpoints set through the Twin Cities.
Fortugno, Salen, and Lantz later collaborated again to make Slow Games, a two-page spread of games for Metropolis Magazine’s 25th Anniversary issue in April 2006.
Later that year, Fortugno was one of five founders (including Greg Trefry, Catherine Herdlick, Mattia Romeo, and Peter Seung-Tek Lee) of Come Out & Play (CO&P), the world’s first street game festival. The first CO&P ran in New York City from September 22 to 24. With Trefry and Romeo, Fortugno designed the street game Insider; Fortugno also ran his original existential horror LARP entitled Ghost Engines in the Sky. The following year, Amsterdam hosted the CO&P as part of the PICNIC festival in 2007. CO&P returned to NYC June 6 to 8 2008.
In Come Out & Play 2010 in NYC, Nick Fortugno partnered with Samuel Strick to create Humanoid Asteroids. Humanoid Asteroids has run in New York City, the following CO&P in San Francisco, and at Indiecade in Los Angeles. Humanoid Asteroids has also been covered by the game news blog Kotaku.
As part of Gamelab, Fortugno has designed several non-digital games for the Game Developers Conference, including: Alphabet City, Confquest, Leviathan, Pantheon, and Supercollider. He was also involved in the design process of the Mighty Beanz collectable card game and the X-Pod Face-Off board game.
Read more about this topic: Nicholas Fortugno
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