Development
Ni no Kuni was first announced in the Japanese publication Famitsu in September 2008. Level-5 president and CEO Akihiro Hino and Studio Ghibli producer Toshio Suzuki revealed in an interview with the magazine that development on the animation aspects of the game had begun in July 2008. In the July 2010 edition of Famitsu, Level-5 revealed that the game was in development for the PlayStation 3.
Formerly subtitled Ni no Kuni: the Another World, Level-5 announced on June 24, 2010 that the title had been replaced with two separate subtitles for the DS and PlayStation 3 versions, with the subtitle of the DS version being Ni no Kuni: Shikkoku no MadÅshi and the PlayStation 3 version titled as Ni no Kuni: Wrath of the White Witch. Level-5 also revealed that both versions were being developed separately from scratch, and as such would feature different data, artwork, graphics, specifications and story developments, while only retaining the same "story axle". The PlayStation 3 version features graphics and visuals replicating Ghibli's traditional animation style, and features some cutscenes from the studio.
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