Neverwinter Nights (MMORPG) - Sales

Sales

The capacity of each server grew from 50 players in 1991 to 500 players by 1995. Ultimately, the game became a free part of the AOL subscriber service. Near the end of its run in 1997, the game had 115,000 players and typically hosted 2,000 adventurers during prime evening hours, a 4000% increase over 1991.

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