Neverwinter Nights 2: Storm of Zehir - Plot - Story

Story

Storm of Zehir's story begins with the player character escorting a ship called the Vigilant, sailing from the Sword Coast to Samarach. Halfling captain Lastri Kassireh quickly advises the party to go belowdecks in anticipation of an impending storm. The violent storm, coupled with a possible act of sabotage, culminates in the Vigilant becoming shipwrecked on the shores of the xenophobic nation of Samarach. The captain is missing, but the party quickly sets to work organizing the survivors, such as finding defensible positions nearby and salvaging equipment from the wreckage. Before long, a tribe of goblins discovers the group, and their leader issues a challenge in an unknown language. One of the other passengers of the Vigilant, the bard Volothamp "Volo" Geddarm, claims to speak the goblin tongue but inadvertently insults the goblins and instigates a battle. After the goblins are defeated, a group of humans approaches and arrests the party on suspicion of treachery, escorting them to the Open Palm market in the nearby city of Samargol. There, a local merchant named Sa'Sani intervenes on the party's behalf, revealing herself to be the recipient of the goods traveling aboard the waylaid Vigilant. She subsequently recruits the party to investigate the ship's demise and the whereabouts of Captain Kassireh.

After rescuing the captain from goblins, investigating the wreckage of the Vigilant, and recovering some of Sa'Sani's goods, the merchant offers the characters employment in her trading corporation. The party undertakes various missions throughout Samarach for her, establishing trade routes through the jungles of Chult and protecting caravans along them. As the group continues to expand their trading operation, they eventually discover a large plot involving followers of the new yuan-ti god, Zehir. They learn that the yuan-ti, evil serpentine humanoids, have been infiltrating human settlements from their temples in the jungles of Chult and posing as merchants. After Sa'Sani commits an act of murder at Crossroad Keep, the party learns that she is a yuan-ti priestess of Sseth who has adopted this guise. The characters are given the option of aiding Sa'Sani against a powerful yuan-ti House Se'Sehen that shifted its attention to the new god, Zehir. In order to stop the House Se'Sehen's plot to conquer Sword Coast, the party has to infiltrate the House's stronghold, the Temple of the World Serpent, and assassinate N'Safa, the high priest, and a powerful being called the "Herald of Zehir", which is a gift from the God himself. Afterwards, the party has the opportunity to slay Sa'Sani as well.

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