Neverwinter Nights 2: Mask of The Betrayer

Neverwinter Nights 2: Mask of the Betrayer (also referred to as NWN2:MotB or MotB) is a role-playing video game developed by Obsidian Entertainment and published by Atari. It is an expansion pack for Neverwinter Nights 2. It was released in Autumn 2007 for the PC in North America, Europe, and Australia. Like the first game, Mask of the Betrayer is set in the Forgotten Realms campaign setting of the paper and pencil role-playing game Dungeons & Dragons and employs the 3.5 edition rules.

Mask of the Betrayer continues the story of Neverwinter Nights 2 by following the fictional main character, the Shard-bearer, who is on a quest to determine the nature of a curse that afflicts her/him, forcing her/him to devour spirits (and occasionally souls) in order to survive. The game takes place in two nations of the Forgotten Realms, Rashemen and Thay, which are considered part of Faerûn's "Unapproachable East."

The expansion received generally favorable reviews upon its release. New character traits, such as spells and combat abilities, were welcomed by players, as were the storyline and setting. The game's technical aspects received mixed reception, with some reviewers welcoming the changes and others complaining that the technical glitches present in the original game had still not been addressed. The new "spirit eating" mechanic, which forces players to constantly replenish the main character's life force by sucking out the force of spirits, undead, and gods was not appreciated by many reviewers.

Read more about Neverwinter Nights 2: Mask Of The Betrayer:  Gameplay, Development, Critical Reception

Famous quotes containing the words nights and/or mask:

    It would be well, perhaps, if we were to spend more of our days and nights without any obstruction between us and the celestial bodies.... Birds do not sing in caves, nor do doves cherish their innocence in dovecots.
    Henry David Thoreau (1817–1862)

    What! Would you make no distinction between hypocrisy and devotion? Would you give them the same names, and respect the mask as you do the face? Would you equate artifice and sincerity? Confound appearance with truth? Regard the phantom as the very person? Value counterfeit as cash?
    Molière [Jean Baptiste Poquelin] (1622–1673)