Neo Exodus: A House Divided - Races of Exodus

Races of Exodus

The playable Races in Exodus differ from the traditional races in other Dungeons & Dragons campaign settings. There are six additional primary races:

Cavian: Creatures of myth, whispered in legend, lost in the mists of history - and now returned, for reasons unknown to any but themselves. Such are the Cavians, a race of humanoid rodents noted for their incredible psionic abilities. The Cavians were exiled from Exodus for nearly three hundred years, and their unexplained return has made more than a few other races extremely nervous. Fear of Cavians comes naturally to those without psionic gifts, for these ratfolk can ‘see’ thoughts and emotions the way most humanoids can see color. Worse, most Cavians are scions of a racial hive mind, a collective intelligence of phenomenal power.

Cynean: Crystalline scholars of all things arcane, the Cyneans are as mighty in mind as in body. While the psionically-inclined might expect the Cyneans to share their tendencies, these beings of living crystal are masters of magic, not mentalism. On Exodus, which is both their home and their only known haunt, they can ever be found seeking some mystical secret or long-lost spell.

Dalrean: Dalreans are a race of sentient, mobile plants. If a treant is a thinking tree, a Dalrean is a thinking flower, and indeed, the spellcasters of this race are noted for their astonishing floral ‘spellbuds.’ Dalreans, who live exceedingly long lives, are closely tied to the natural cycles of Exodus.

Enuka: The most primal and barbaric of the savage humanoids have nothing on the Enukas. Enukas are ferocious creatures of the wild lands, animalistic predators blessed with humanoid form an intelligence. This combination has not softened their instincts for battle and the hunt, but it has given them a fatalistic warrior culture well suited to their savage natures.

Prymidian: Prymidians are regal, red-skinned humanoids. Their stately demeanor and formidable build impress other races, and their learning follows suit. The Prymidians are a scientifically-inclined race, dedicated to reason and intellect. Their culture seeks to know all there is to know in Exodus - and none know better than the Prymidians that knowledge is power.

Sasori: Resources wax and wane, weapons and spells become obsolete, the master craftsman of one era is displaced by the industry of the next, and even land becomes worthless with the shifting ages - information, say the Sasori, is the one commodity that is always in demand. These scorpion-like creatures are brokers of information, by turns the greatest secret-keepers and the supreme spies of Exodus. Sasori are also known for their willingness - and ability - to kill to protect their secrets.

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Famous quotes containing the words races and/or exodus:

    While the white man keeps the impetus of his own proud, onward march, the dark races will yield and serve, perforce. But let the white man once have a misgiving about his own leadership, and the dark races will at once attack him, to pull him down into the old gulfs.
    —D.H. (David Herbert)

    I will sing to the LORD, for he has triumphed gloriously; horse and rider he has thrown into the sea.
    Bible: Hebrew, Exodus 15:1.