Nemesis (Magic: The Gathering) - Mechanics

Mechanics

In Nemesis, new Rebels, Mercenaries, and Spellshapers were added to the Mercadian Masques repertoire. The Flowstone creatures, originally introduced in Stronghold had another showing. Other mechanics include:

  • Fading — Normal permanents enter the battlefield and stay there until removed, cards with Fading only have a limited lifespan. Fading always appears on Magic cards as "Fading X". A card with Fading X stays on the battlefield for X full turns after the turn it entered the battlefield, and is afterwards put into the graveyard.
  • Seals — This is a cycle (one card in each color) of enchantment cards that have no immediate effect on play when cast. They can be sacrificed for an effect, though.
  • Free spellsNemesis further explores the idea of spells that can cast for an alternate cost, not involving mana. This was first introduced in Alliances and was also a mechanic used in Mercadian Masques.
  • Laccolith creatures vertical cycle — This is a kind of beast that can deal their combat damage immediately upon becoming blocked, meaning that these creatures can deal damage even before creatures with First Strike. The Laccolith only appear in red.

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