Myst V: End of Ages - Gameplay

Gameplay

Myst V: End of Ages is an adventure game taking place in the first person. Players travel across several worlds known as "Ages", solving puzzles and gathering story clues by reading books or observing the environment. End of Ages offers players three navigation modes to explore. The first, "Classic mode", uses the same controls used in Myst and Riven; Ages are divided into locations of interest, or nodes, and the player's view is fixed at every node. Players advance to other nodes by clicking on portions of the screen. The "Classic Plus" mode uses the control scheme of Myst III: Exile and Myst IV: Revelation; movement is still node-based but players can rotate their view 360 degrees in any direction. The final navigation mode, known as "Free Look" or "Advanced" mode, allows players to navigate and observe the Ages freely. The WASD keyboard keys are used for walking forward, backward, and sideways, while the mouse changes the player's point of view.

A new game mechanic to the series is the use of a slate found on all the Ages. These slates can be carved using the mouse to create shapes and symbols. The use of the slate is necessary to communicate with a shadowy race of creatures known as the Bahro. The Bahro understand certain symbols drawn on the slate and will respond to them; the creatures also retrieve the slate and return it to its original space if the player drops it. Slate symbols can cause environmental changes such as rain or increased wind, which may be necessary for solving puzzles. The slate cannot be carried everywhere due to its size. For example, the player will have to leave the slate behind if he or she wants to climb a ladder.

End of Ages has several features designed to help players complete puzzles. To recall clues or important items, players can use a camera feature to take screenshots, which are then placed in a journal the player can access at any time. Player interactions with other characters are similarly recalled via another journal; everything a character tells the player is stored and can be viewed at any time. Journal pages are narrated by the voice of the character, and missing pages of the journal appear translucent in menus.

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