Mr. Do! - Ports and Sequels

Ports and Sequels

Mr. Do!, like many games of its time, has been ported to a variety of computer systems and video game consoles, including the Atari 2600, several Atari 8-bit home computers, the ColecoVision, Apple II, MSX, Tomy Tutor and the Commodore 64 series of computers. The game has also been adapted to more advanced systems, including Nintendo's Game Boy and Super NES (providing some new gameplay features), and a standalone handheld LCD adaptation was released by Tomy in 1983. Each port offers varying differences in gameplay from the arcade version, the most common of which is the fact that the bonus credit awarded by the diamond has been removed. The game has also seen numerous unauthorized clones released for various hardware platforms.

One of the differences in the ColecoVision adaptation is, the alphamonster and sidekicks are unable to eat apples, making them easier to crush, but the blue monsters eat the shrubbery and cherries. Another change is, if an alphamonster is over a letter that has already been defeated, the dinosaur monsters just freeze for a few seconds.

Mr. Do! was followed by three sequels: Mr. Do's Castle in 1983 (also known as Mr. Do vs. the Unicorns), Mr. Do's Wild Ride and Do! Run Run both in 1984.

An expanded 99-level version of Mr. Do! was developed for the arcades by Electrocoin in 1989.

A completely new version of the game, Neo Mr. Do!, was developed by Visco and licensed by Universal for SNK's Neo Geo system in 1996.

A loose rebranded adaptation of the game was released for the Game Boy Color in 1999, titled Quest: Fantasy Challenge. It was developed by Imagineer, and published by Sunsoft. It is branded as a "Quest" series game instead of Mr. Do!

There is also a scheduled release of the arcade version on the Wii Virtual Console released in Japan on April 27, 2010.

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