The game is an arcade adventure which uses an isometric display to portray the action. Movement is achieved by rotating the main character and moving him forward, similar to that of Knightlore and other early examples of the genre. The player can also access a panel of icons which allow Marlow to carry out certain actions such as dropping and taking items, shooting his firearm, punching, throwing an item or talking. The latter is performed using speech-bubbles in which the player can type out words and phrases using the keyboard. Many consider the 2011 Rockstar game L.A. Noire to be heavily influenced by M.O.V.I.E.
|UK number-one Spectrum game
"FA Cup Football"
Read more about this topic: M.O.V.I.E.
Other articles related to "gameplay":
... In North America, certain parks (D-Day Adventure Park, Bigfoot Paintball) gained worldwide recognition with their Big Games like Oklahoma D-Day, Mega War Game, with its thousands of players ... In Québec, one of the most spectacular events was played at Bigfoot Paintball, with a record 976 players for the Mega War Game in 2009 ...
... aimed to create a flying game with co-operative two-player gameplay, but wanted to avoid a space theme, which was popular at the time ... The game was well received in arcades and by critics, who praised the gameplay ... The gameplay mechanics influenced titles by other developers ...
... In most cases, gameplay and graphics have been changed significantly ... (Game Boy) — Non-canonical, action based gameplay and puzzle solving ... Runes of Virtue 2 (Game Boy, Super NES) Ultima VI The False Prophet (SNES) — Gameplay adapted for the game pad ...
... of sequels, some which have modified the core gameplay but still involve the use of lemming skills to rescue lemmings Christmas Lemmings (1991-1994) and Oh No! More. 1994, known as The Lemmings Chronicles in North America) alters some of the core mechanics of gameplay by reducing the number of key skills and adding other ... Lemmings Revolution (2000) returned to the original's 2D gameplay and core skillset and mechanics, featured 3D graphics, and some of the platformer mechanics originally introduced by All ...
... In early video games, gameplay programmers would write code to create all the content in the game—if the player was supposed to shoot a particular enemy, and a red key was supposed to appear along with ... More often today the core game engine is usually separated from gameplay programming ...