Player-made Content
Guilds can maintain their own keeps and palisades, and can contest control of certain cities. In addition to activity caused by player interaction, in-game events are triggered by developers and gamemasters, with examples such as a sudden, unexpected infestation of a town or area by giant spiders, zombies and undead creatures or wildlife such as springboks.
Read more about this topic: Mortal Online
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“No healthy man, in his secret heart, is content with his destiny. He is tortured by dreams and images as a child is tortured by the thought of a state of existence in which it would live in a candy store and have two stomachs.”
—H.L. (Henry Lewis)