Mortal Kombat 4 - Ports

Ports

Mortal Kombat 4 was ported to the PlayStation, Nintendo 64, and PC. An upgraded version titled Mortal Kombat Gold was also released exclusively for the Dreamcast. A Game Boy Color game based on Mortal Kombat 4 was also released as well.

All the home ports of MK4, developed by Eurocom, are notable for containing exclusive content not featured in the original arcade version. Possibly the biggest inclusion to the ports is Goro, who was not featured in the arcade game, but now is as a playable sub-boss who is fought before Shinnok in single player mode. Also added to the ports is the Ice Pit, which is a snow-filled arena taking place in an icy, carved-out pit. Another new feature added to these ports are a second set of alternate outfits for all characters. The arcade version provided only one set of alternate outfits which the player could unlock. The PC and PlayStation versions run FMV intro, bios and endings, due to the CD-ROM media. The Nintendo 64 version, being a cartridge game, uses the in-game character animations to run them just like its arcade counterpart.

The Game Boy Color version of MK4 was developed by Digital Eclipse and was released by Midway. It is in 2D instead of the others' 3D. It features nine selectable characters: Raiden, Quan Chi, Fujin, Liu Kang, Sub-Zero, Reiko, Tanya, Scorpion, and the hidden character Reptile. Shinnok is still the final opponent. In addition, there are a few speech clips, and instead of using the in-game graphics for the fatalities, the game uses short FMV clips. The Game Boy Color port's 2D engine reuses the game engine utilized in the Game Boy port of Mortal Kombat 3, including the same character select screen, "Choose Your Destiny" screen, and how the characters move and interact. The background music was replaced with repetitive techno-ish songs with instrumentation befitting a Game Boy release, and the port does not contain any blood outside of the fatality videos. The combo system and weapons were also removed. However, the graphics for the port were above average for a Game Boy fighting title, and it contains many of the arcade's backgrounds in vivid clarity.

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