In Game Glitches
Glitches often occur in fatalities' animations such as how if an opponent's upper torso is chopped off, their hands would be floating to the side of the waist, when there are no arms to hold them (seen in Kung Lao's hat throw finisher). A similar thing happens with the arms when the upper body is sliced too, being cut under the shoulders. If an exploding or shredding finishing move was performed on a cyborg ninja, they will have human limbs. In any fatalities that involve the victim's skeleton becoming visible (such as Kano's skeleton rip or burning fatalities), if one such move is performed on Sheeva, the skeleton will only have two bony arms (this was corrected in Mortal Kombat Trilogy).
There was another glitch in the game called the 3-stage loop. When battling in the Soul Chamber, a player could uppercut his opponent into the Balcony, which was two stages before the Soul Chamber. This resulted in having to play in the Balcony and the Bridge and the Soul Chamber all over again, until both players finished the match in the Soul Chamber without being uppercut into the Balcony, thus proceeding to Shao Kahn Tower. This glitch was fixed in Ultimate Mortal Kombat 3 because even if a player was uppercut into the Balcony, the next stage would be Shao Kahn Tower. The glitch returned in Mortal Kombat Trilogy, but was avoidable because of the easy stage select code.
Read more about this topic: Mortal Kombat 3
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