Mona Sax - Design

Design

Mona's visual actress in Max Payne 2 was Kathy Tong, a Hollywood model. Tong said she would have preferred to do her own voice, but when Rockstar Games cast it she was out of the country.

According to the first two games' writer Sam Lake, he "did want to switch to Mona but it was problematic. In the end, Max frames those sequences with his narration, saying that he doesn’t know exactly what happened, or what Mona did, but it must have been something like this. In other words, when you are playing Mona, you are actually experiencing Max’s guess of the events.” Regarding Mona's possible survival at the end of Max Payne 2, Rockstar's Dan Houser said that Max Payne 3 would "not continue that aspect of the story. We toyed with figuring out some way, or doing something clever, and then 'No, no, just move on from that bit of the story.' It really didn't work because there was no way of knowing the choices someone made."

As a self-described method actress, Kunis "took her job seriously" and "insisted on practicing a lot", but disliked Mona's outfit in the film (different than this in the games): "The clothes sucked. Oh my God, it was awful. Mark was like bundled up in jackets and wet suits and coats and turtlenecks and I was in a leather bustier and black pants and 5 inch heels."

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