Modern Western Square Dance - Flourishes, Sound Effects, and Games

Flourishes, Sound Effects, and Games

There are many additions to or variations from standard square dancing, which have gained headway over the years. These are not universally recognized, and they are not all equally accepted or considered acceptable under all circumstances, or in all areas. Some of these are of local nature, and others are more widely known.

These variations fall into the following basic categories:

Flourishes
Movements either in addition to or replacing the standard movement as defined. There are certain accepted flourishes in most communities, which may be limited to a club or geographic region, or be common among members of a group such as youth square dancers or gay square dancers. Common flourishes include replacing the dosado with a "highland fling" move, or twirling at the end of a promenade. Flourishes which are very common in a geographic area may be known informally as "regional styling differences". Flourishes are usually omitted with those just learning to dance, as they may obscure the standard movement. Occasionally flourishes provide an opportunity for dancers to interact with adjacent squares.
There is a lot of controversy about flourishes, including from some square dance leaders who feel that flourishes divert dancers from dancing according to the standard. Unusual, unknown or uncommon flourishes may disturb dancers unaccustomed to them, or might be considered disruptive. Some flourishes can be physically challenging and are therefore potentially damaging, such as unexpected twirls and rough handling, especially for older people. Some flourishes are perceived as not fitting to the expected timing, giving some dancers a less than optimum dance experience. At higher dance levels, differences in body flow due to a flourish can interfere with proper execution of a call, as with "dosado three-quarters". For any of these reasons, dancers may ask that flourishes be limited while they are dancing.
Sound effects
Standard responses to the caller. These include vocalized sounds, hand claps and foot stomps. Sound effects are generally well accepted, as they do not change either the timing or the execution of the step, although they may surprise and/or amuse newcomers to a club. The sound effects often serve as a mnemonic device, in that dancers associate the execution of the step with the particular sounds. A rhyming or punning word-play on the name of the call is common. For example, the response "Pink Lemonade" mirrors rhythmically and rhymes with the call "Triple Trade". Since some dancers respond "Boom!" to the call "Explode", the call "Reverse Explode" may elicit the response "Moob!" (that is, "Boom" reversed right-to-left).
Problems with sound effects can occur when they make it difficult to hear the caller's cues, or are shouted painfully close to other dancers' ears; however, in practice such situations are rare.
Games
Rule bending games that increase the difficulty of a dance. These include dancing with fewer than 8 people in the square, changing partners in the middle of a tip, and changing squares in the middle of a tip. Playing games without the permission of the entire square (and often the caller) can be considered extremely rude, and may confuse other squares as well. Games can, however, be an excellent tool for improving square dance skills, especially in class or club situations, and often have the function of allowing dancers who otherwise cannot form a complete square to participate in a dance.

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