The World
The game takes place in a world of five lands spread out over three continents. There are four types of land: plain, forest, mountains and desert. Enemies become more dangerous in different types of land, with plains being the safest terrain to cross. The continents are separated by oceans and storming sea around the last continent. A ship is required to sail the oceans. A special ship is needed to cross the storming sea but it can only be helmed by someone with pirate blood in his veins.
Throughout the world are several towns. Towns have smiths, who can repair weapons and armor, and healers that can heal and sell herbs. Shops sell weapons & armor and some towns provide information while one person in every village buys fangs for fifty guilders each.
There are also villages, which serve special purposes, such as selling ships or special magical items.
Several caves exist in the world. They house guardians that protect the mystical armors of legend. Throughout the world are also monuments, statues of Iason, which show the path to Terarin's lair or house a lair underneath them.
Finally there are also various castles. These can be visited to get the weapons of legends if the kings are impressed enough by your valor.
Read more about this topic: Miracle Warriors: Seal Of The Dark Lord
Famous quotes containing the word world:
“The truth is, as every one knows, that the great artists of the world are never Puritans, and seldom even ordinarily respectable. No virtuous manthat is, virtuous in the Y.M.C.A. sensehas ever painted a picture worth looking at, or written a symphony worth hearing, or a book worth reading, and it is highly improbable that the thing has ever been done by a virtuous woman.”
—H.L. (Henry Lewis)
“I believe a man is born first unto himselffor the happy developing of himself, while the world is a nursery, and the pretty things are to be snatched for, and pleasant things tasted; some people seem to exist thus right to the end. But most are born again on entering manhood; then they are born to humanity, to a consciousness of all the laughing, and the never-ceasing murmur of pain and sorrow that comes from the terrible multitudes of brothers.”
—D.H. (David Herbert)