Miracle Warriors: Seal of The Dark Lord - The World

The World

The game takes place in a world of five lands spread out over three continents. There are four types of land: plain, forest, mountains and desert. Enemies become more dangerous in different types of land, with plains being the safest terrain to cross. The continents are separated by oceans and storming sea around the last continent. A ship is required to sail the oceans. A special ship is needed to cross the storming sea but it can only be helmed by someone with pirate blood in his veins.

Throughout the world are several towns. Towns have smiths, who can repair weapons and armor, and healers that can heal and sell herbs. Shops sell weapons & armor and some towns provide information while one person in every village buys fangs for fifty guilders each.

There are also villages, which serve special purposes, such as selling ships or special magical items.

Several caves exist in the world. They house guardians that protect the mystical armors of legend. Throughout the world are also monuments, statues of Iason, which show the path to Terarin's lair or house a lair underneath them.

Finally there are also various castles. These can be visited to get the weapons of legends if the kings are impressed enough by your valor.

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Famous quotes related to the world:

    Let us, then, take our compass; we are something, and we are not everything. The nature of our existence hides from us the knowledge of first beginnings which are born of the nothing; and the littleness of our being conceals from us the sight of the infinite. Our intellect holds the same position in the world of thought as our body occupies in the expanse of nature.
    Blaise Pascal (1623–1662)

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    Annie Dillard (b. 1945)

    Is it not the chief disgrace in the world, not to be an unit;Mnot to be reckoned one character;Mnot to yield that peculiar fruit which each man was created to bear, but to be reckoned in the gross, in the hundred, or the thousand, of the party, the section, to which we belong; and our opinion predicted geographically, as the north, or the south?
    Ralph Waldo Emerson (1803–1882)

    ...I had grown up in a world that was dominated by immature age. Not by vigorous immaturity, but by immaturity that was old and tired and prudent, that loved ritual and rubric, and was utterly wanting in curiosity about the new and the strange. Its era has passed away, and the world it made has crumbled around us. Its finest creation, a code of manners, has been ridiculed and discarded.
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