Mini TSFO - MiniTSFO (Classic Edition)

MiniTSFO (Classic Edition)

The MiniTSFO used a virtual DMD to control fire missions. Users would be presented with one of five random target screens. The user would then determine how to engage the target by either grid location, polar coordinates, or shifting from a known point by flipping back and forth between the target screen and the map. Once the target was located, the user would go to the virtual DMD and enter a fire mission just as a real FO would do with a real DMD. Messages back and forth between the user and the fire direction center (shot and splash) would precede the depiction of an artillery round bursting where the user had described the target location. The user would then use the virtual DMD to adjust the fire onto the target, fire for effect, and then give end-of-mission details. After the end of the fire mission, the user would be critiqued on several factors such as initial target location, description, how many rounds were needed to fire-for-effect, and overall mission completion.

The best available graphic card for a PC at that time was the CGA which allowed for 320x200 resolution in only four colors. This meant that the graphics for the MiniTSFO, while state-of-the-art for the time would be considered very crude by today's standards.

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