Mindtrap - The Game

The Game

Each screen (called a floor), had a set of dice of different colours (blue, red, magenta, green, cyan and white). The player had to shuffle the dice around the play area, using a frame surrounding 4 of the dice at a time. Dice within this frame could be rotated 90° around a central axis, with the ultimate aim of lining up the dice in the correct colour before the time and move limit expired.

Later levels introduced a third dimension of the dice scattered between 2 and 5 floors. Players then had to rearrange the dice both on the floor they were on and between the floors to finish the level. The number of moves and time allowed increased with the subsequent number of floors.

To add to the difficulty of the game, some areas of the floor were blocked off to the frame, so different routes were needed to move the dice.

The game created a 32 digit alphanumeric password after a successful completion of a level, which was unique also to the player name, to allow later resumption.

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Famous quotes containing the words the game and/or game:

    Every fact is related on one side to sensation, and, on the other, to morals. The game of thought is, on the appearance of one of these two sides, to find the other: given the upper, to find the under side.
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    My first big mistake was made when, in a moment of weakness, I consented to learn the game; for a man who can frankly say “I do not play bridge” is allowed to go over in the corner and run the pianola by himself, while the poor neophyte, no matter how much he may protest that he isn’t “at all a good player, in fact I’m perfectly rotten,” is never believed, but dragged into a game where it is discovered, too late, that he spoke the truth.
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