Military Simulation - Political-military Simulations

Political-military Simulations

Since Carl von Clausewitz' famous declaration war is merely a continuation of Politics by other means, military planners have attempted to integrate political goals with military goals in their planning with varying degrees of commitment. Post World War II, political-military simulation in the West, initially almost exclusively concerned with the rise of the Soviet Union as a superpower, has more recently focused on the global 'war on terror'. It became apparent, in order to model an ideologically motivated enemy in general (and asymmetric warfare in particular), political factors had to be taken into account any realistic grand strategic simulation.

This differed markedly with the traditional approach to military simulations. Kriegsspiel was concerned only with the movement and engagement of military forces, and subsequent simulations were similarly focused in their approach. Following the Prussian success in 1866 against Austria at Sadowa, the Austrians, French, British, Italians, Japanese and Russians all began to make use of wargaming as a training tool. The United States was relatively late to adopt the trend, but by 1889 wargaming was firmly embedded in the culture of the U.S. Navy (with the Royal Navy as the projected adversary).

Political-military simulations take a different approach to their purely military counterparts. Since they are largely concerned with policy issues rather than battlefield performance, they tend to be less prescriptive in their operation. However, various mathematical techniques have arisen in an attempt to bring rigor to the modeling process. One of these techniques is known as game theory — a commonly-used method is that of non-zero-sum analysis, in which score tables are drawn up to enable selection of a decision such that a favorable outcome is produced regardless of the opponent's decision.

It was not until 1954 the first modern political-military simulation appeared (although the Germans had modeled a Polish invasion of Germany in 1929 that could be fairly labeled political-military), and it was the United States that would elevate simulation to a tool of statecraft. The impetus was US concern about the burgeoning nuclear arms race (the Soviet Union exploded its first nuclear weapon in 1949, and by 1955 had developed their first true 'H' bomb). A permanent gaming facility was created in The Pentagon and various professional analysts brought in to run it, including the social scientist Herbert Goldhamer, economist Andrew Marshall and MIT professor Lincoln P. Bloomfield.

Notable US political-military simulations run since World War II include the aforementioned SAFE, STRAW (Strategic Air War) and COW (Cold War). The typical political-military simulation is a manual or computer-assisted heuristic-type model, and many research organizations and think-tanks throughout the world are involved in providing this service to governments. During the Cold War, the Rand Corporation and the Massachusetts Institute of Technology, amongst others, ran simulations for the Pentagon that included modeling the Vietnam War, the fall of the Shah of Iran, the rise of pro-communist regimes in South America, tensions between India, Pakistan and China, and various potential flashpoints in Africa and South-East Asia. Both MIT and Rand remain heavily involved in US military simulation, along with institutions such as Harvard, Stanford, and the National Defense University. Other nations have their equivalent organizations, such as Cranfield Institute's Defense Academy (formerly the Royal Military College of Science) in the United Kingdom.

Participants in the Pentagon simulations were sometimes of very high rank, including members of Congress and White House insiders as well as senior military officers. The identity of many of the participants remains secret even today. It is a tradition in US simulations (and those run by many other nations) that participants are guaranteed anonymity. The main reason for this is that occasionally they may take on a role or express an opinion that is at odds with their professional or public stance (for example portraying a fundamentalist terrorist or advocating hawkish military action), and thus could harm their reputation or career if their in-game persona became widely known. It is also traditional that in-game roles are played by participants of an equivalent rank in real life, although this is not a hard-and-fast rule and often disregarded. Whilst the major purpose of a political-military simulation is to provide insights that can be applied to real-world situations, it is very difficult to point to a particular decision as arising from a certain simulation — especially as the simulations themselves are usually classified for years, and even when released into the public domain are sometimes heavily censored. This is not only due to the unwritten policy of non-attribution, but to avoid disclosing sensitive information to a potential adversary. This has been true within the simulation environment itself as well — former US president Ronald Reagan was a keen visitor to simulations conducted in the 1980s, but as an observer only. An official explained: "No president should ever disclose his hand, not even in a war game".

Political-military simulations remain in widespread use today: modern simulations are concerned not with a potential war between superpowers, but more with international cooperation, the rise of global terrorism and smaller brushfire conflicts such as those in Kosovo, Bosnia, Sierra Leone and the Sudan. An example is the MNE (Multinational Experiment) series of simulations that have been run from the Atatürk Wargaming, Simulation and Culture Center in Istanbul over recent years. The latest, MNE 4, took place in early 2006. MNE includes participants from Australia, Canada, Finland, France, Germany, Sweden, the United Kingdom, the North Atlantic Treaty Organization (NATO) and the United States, and is designed to explore the use of diplomatic, economic and military power in the global arena.

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