Midnight Club 3: DUB Edition - Gameplay

Gameplay

There are five types of racing in the game. In the Ordered Race, the player must race against multiple other racers, and drive through a sprint course marked by checkpoints, represented by Yellow/Orange flares and eventually reach the finishing line (that being a red flare). The races are different because there is no ordered lines to drive, but the player can choose a specific route throughout the course of the race. Circuits are similar, except the player must complete a certain number of laps on a circuit run, but also provide unlinear type of driving. The first checkpoint is marked with a green flare except in last lap,where is marked with a red flare.

Unordered Races are essentially the same as the Ordered Races, except that (as the name implies), the checkpoints do not need to be passed in order,but they are scattered through a town,and the player must find the quickest route to finish. In the Autocross Races, the track is stripped of traffic, pedestrians, and police, and the streets are blocked in with barriers, meaning that the environment is less open that with other race types. The player must then complete the laps in the quickest time possible, having to beat a set time.

Track events are the same as Autocross, but the player competes against other racers inside the barricaded track instead of against the clock. This can mean racer-crowded, compact streets and the car will probably take more damage than a normal race as it will usually bump into the walls more than in open environment, and the type of race is only shown in Arcade mode of the game. Players can also create their own races in the Race Editor where the player places down checkpoints within the city. Players can create either a circuit or sprint and can change the racing conditions such as traffic, weather, etc. Midnight Club 3: DUB Edition is the first game in the series to include car modification - visual & performance. By winning races, the player unlocks new cars and options to customize them with. These options include enhancing the performance, adding vinyls and new paint jobs, and physically modifying the car, by changing parts such as wheels, bumpers, spoilers, neons, hoods, and engine components, and the cars are divided into four classes; D, C, B and A, depending on the car value and performance. There are many types of cars in the game, such as Tuners (Japanese import cars), Muscles (American old-school cars, ranging from 50's till 80's), SUV's (Sport Utility Vehicles), Luxury Cars (expensive European, Japanese and American luxury sedan cars), sport bikes (Japanese motor bikes) and Choppers (American motorbikes)

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