Micropolis (video Game) - Objective

Objective

The objective of SimCity, as the name of the game suggests, is to build and design a city, without specific goals to achieve (except in the scenarios, see below). The player can mark land as being zoned as commercial, industrial, or residential, add buildings, change the tax rate, build a power grid, build transportation systems and take many other actions, in order to enhance the city. Once able to construct buildings in a particular area, the too-small-to-see residents, known as Sims, may choose to construct and upgrade houses, apartment blocks, light or heavy industrial buildings, commercial buildings, hospitals, churches, and other structures. The Sims make these choices based on such factors as traffic levels, adequate electrical power, crime levels, and proximity to other types of buildingsā€”for example, residential areas next to a power plant will seldom appreciate to the highest grade of housing.

Also, the player may face disasters including flooding, tornadoes, fires (often from air disasters or even shipwrecks), earthquakes and attacks by monsters. In addition, monsters and tornadoes can trigger train crashes by running into passing trains. There was also a reported case of a nuclear meltdown. Later disasters in the game's sequels included lightning strikes, volcanoes, meteors and attack by extraterrestrial craft. In the Super Nintendo version and later, one can also build rewards when they are given to them, such as a mayor's mansion or a casino.

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Famous quotes containing the word objective:

    So much for Mrs. Hollis’ nine months of pain and 20 years of hope.
    Alvah Bessie, Ranald MacDougall, and Lester Cole. Raoul Walsh. Nameless GI, Objective Burma, cutting dog tags off a dead GI (1945)

    No actual skeptic, so far as I know, has claimed to disbelieve in an objective world. Skepticism is not a denial of belief, but rather a denial of rational grounds for belief.
    William Pepperell Montague (1842–1910)

    All married couples should learn the art of battle as they should learn the art of making love. Good battle is objective and honest—never vicious or cruel. Good battle is healthy and constructive, and brings to a marriage the principle of equal partnership.
    Ann Landers (b. 1918)