Micropolis (video Game) - Legacy

Legacy

The subsequent success of SimCity speaks for itself: "Sim" games of many types were developed – with Will Wright and Maxis developing myriad titles including SimEarth, SimFarm, SimTown, Streets of SimCity, SimCopter, SimAnt, SimLife, SimIsle, SimTower, SimPark, SimSafari, and The Sims, as well as the unreleased SimsVille and SimMars. They also obtained licenses for some titles developed in Japan, such as SimTower and Let's Take The A-Train (just called A-Train outside of Japan). In 2000 The Sims was released, which spawned its own series. Spore, released in 2008, was originally going to be titled "SimEverything" – a name that Will Wright thought might accurately describe what he was trying to achieve. SimCity yielded several sequels.

SimCity inspired a new genre of video games. "Software toys" that were open-ended with no set objective were developed trying to duplicate SimCity's success. The most successful was most definitely Wright's own The Sims, which went on to be the best selling computer game of all time. The ideas pioneered in SimCity have been incorporated into real-world applications as well. For example, VisitorVille simulates a city based on website statistics.

The series also spawned a SimCity collectible card game, produced by Mayfair Games.

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Famous quotes containing the word legacy:

    What is popularly called fame is nothing but an empty name and a legacy from paganism.
    Desiderius Erasmus (c. 1466–1536)