Microplay Software - History - Under Hasbro Interactive (1998-2001)

Under Hasbro Interactive (1998-2001)

In preparation for its sale, MicroProse closed down its studio in Austin, Texas, in June 1998. As a result of the closure, 35 employees were laid off. On August 14, 1998, Hasbro issued a $70 million cash tender offer to purchase all MicroProse's shares for $6 each. This deal was completed on September 14, when Hasbro bought 91% of MicroProse's shares and announded that MicroProse had become a wholly owned subsidiary. The remaining shares would also be acquired for $6 in cash. MicroProse was merged with Hasbro Interactive. At the time of Hasbro's acquisition, MicroProse had 343 employees, including 135 at Alameda, California, with a total cost of $20 million per year. Besides the development studio in Alameda, MicroProse had three other studios: Hunt Valley, Maryland; Chapel Hill, North Carolina; and Chipping Sodbury, England.

In December 1998, MicroProse finally managed to publish Falcon 4.0 (in development by Spectrum HoloByte since 1992), to disappointing sales. In December 1999, Hasbro Interactive closed down former MicroProse studios in Alameda and Chapel Hill. Among titles in development that got canceled during that period was X-COM: Genesis. The last MicroProse developed game under Hasbro, B-17 Flying Fortress: The Mighty 8th, was published in 2000.

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