Career
Stout got his start in the video game industry at Insomniac Games as a QA Tester on Ratchet & Clank. During that project he was promoted to Junior Designer. He continued to work on the Ratchet & Clank (series) for three years, rising to Designer and Senior Designer in the process. After his fourth Ratchet & Clank game, Stout was moved to the new Resistance project, as the Lead Multiplayer Designer. Two years later, Resistance: Fall of Man became his last title at Insomniac Games.
In March 2007 Stout accepted the Lead Level Design position at Obsidian Entertainment for Aliens RPG. There he worked with Chris Avellone and several other industry veterans. Before shipping a game, however, he left to become the Creative Director of Bionic Games. Creative Director is the highest position within the field of video game design, and thus presented an important opportunity. Almost four months after Bionic Games imploded in 2009, Mike accepted a position at Activision as a Design Specialist in their Central Design group.
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