Mexico (game) - Scoring

Scoring

Two dice are used, and on each roll their separate numerical values are combined into a two-digit number, assigning a tens-column value to the higher of the two dice and a ones-column value to the lower. Thus, a roll of 4-2 would translate into a result of forty-two, a roll of 4-5 would be fifty-four, a roll of 6-5 would be sixty-five, and so on. There are two exceptions to this ranking scheme. One is doubles, which are ranked extra-numerically (6-6 ranks highest, with 5-5 just below it, and so on down to 1-1), and are worth more than any mixed roll. Therefore, the highest possible numerical value would be sixty-five, which itself would rank just below 1-1. The other exception to the rule of numeric value is a roll of 2-1: This counts for a score of twenty-one, the “Mexico” roll after which the game is named, and which is unbeatable, ranking above 6-6. Thus, the lowest possible roll is thirty-one. (As a point of interest, those familiar with the dice game Mia will notice that scoring in the two games is nearly identical.)

Although there are thirty-six possible results for any roll of two dice, there are only twenty-one meaningful results in the game of Mexico, since some rolls are cancelled by others. For instance, while 6-5 and 5-6 are considered different results in a statistical sense, they both equal sixty-five in this game. The possible results of any roll, and the ways it can be made, are listed in ascending order as follows:

Result Ways
31, 32 2 Ways
41, 42, 43 2 Ways
51, 52, 53, 54 2 Ways
61, 62, 63, 64, 65 2 Ways
any double 1 Way
21 ("Mexico") 2 Ways

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