Metroid Prime: Trilogy - Overview

Overview

The updated Wii versions of Prime and Echoes, which were released separately in Japan as part of the New Play Control! series, utilize the same Wii Remote control scheme introduced in Corruption. Other updates include shorter load times, upgraded textures, bloom lighting, altered visual effects, and 16:9 widescreen capabilities; however, the heads-up display is always displayed at the original aspect ratio, causing it to be stretched horizontally when in widescreen mode.

Additionally, the award system from Corruption was incorporated into the first two games. Players earn credits by accomplishing certain tasks, allowing them to unlock in-game items such as artwork, music, a screenshot feature, decorative items for Samus' ship in Corruption and the Fusion Suit in Prime, in which the latter was previously unlocked by connecting the Game Boy Advance title Metroid Fusion to the game. Credits could also be shared with registered Wii friends, who also have a copy of Trilogy, via WiiConnect24 which used the Wii's own 16-digit number as opposed to a separate Friend Code. Save files from the original version of Corruption cannot be transferred to the Trilogy version due to changes made to the source code.

The game also featured the multiplayer mode from Echoes, but was limited to local four-player games and did not feature online play, which is faithful to the original. In response to complaints from players and critics about Echoes's high difficulty during some of the boss battles, the difficulty of the encounters was lowered. All three games were printed on a single disc, and accessible via a new, unified start menu designed differently from any of the previous editions of the included games. The menu also allows independent access to the Echoes multiplayer mode, the extras menu, and other settings.

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