Meteos - Gameplay and Controls

Gameplay and Controls

Most of the action takes place at the bottom screen of the DS unit (the section referred to as the atmosphere). Blocks ("Meteos") fall down from the top of the screen and start to form stacks. The player can move blocks up and down in a stack using the stylus, or alternatively by using the control pad and A button. The player aims to line up three or more matching blocks. When a horizontal or vertical row of at least three blocks is formed, the row of blocks will ignite and turn into a kind of tiny rocket engine. The rocket then pushes the blocks above it towards the top of the screen. To lift a large amount of blocks, additional rows of blocks must be formed in a quick succession (secondary ignition). Also, if an ignited pile of blocks falls back down and, in doing so, causes another set of blocks to ignite, the pile will boost back up again, wider than before. This is called a step jump.


The goal of the game is to lift blocks past the top of the bottom screen, turning them into sparks at the top screen (orbit). If any column of unignited blocks grows beyond the top of the bottom screen and is not dealt with, it's game over (annihilation). When a stack of blocks gets dangerously high, the stack will flash and the game will sound a warning signal, until either the game ends or a quick action by the player averts the disaster. Holding down the L or R button, or tapping the appropriate on-screen icon, activates the speeder, making blocks fall faster. Certain game modes allow the player to collect items, which produce various helpful effects when the player activates them, or, in the case of smoke screens and weights, by launching them to the opposing planet. Meteos has 32 different planets that serve as the different levels to play on in the game. Each level differs in many aspects, including the size of the playing field, the blocks (both in terms of their graphics and which types are on the level), gravity, and the acceleration that horizontal and vertical ignitions give the blocks. One world, Oleana, has blocks that fall if as if underwater; in another world, Gravitas, gravity is so heavy it's almost required to achieve secondary ignition in order to move blocks off the screen. One world, Hevendor, has no gravity whatsoever, so blocks launch completely off the screen almost immediately after being ignited. All the unignited Meteos that are launched are accumulated in the player's profile and can be spent, in a process called "Fusion", to unlock planets, sound tracks, power-ups, and "Time" and "Soul" rare metals, which themselves are used as ingredients in further Fusions.

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