Television
Many popular television shows feature characters with a mental health condition. Often these portrayals are inaccurate and reinforce existing stereotypes, thereby increasing stigma associated with having a mental health condition. Common ways that television shows can generate misunderstanding and fear are by depicting people with these conditions as medically noncompliant, violent, and/or intellectually challenged. However, in recent years certain organizations have begun to advocate for accurate portrayals of mental health conditions in the media, and certain television shows have been applauded by mental health organizations for helping to dispel myths of these conditions...
One show, Wonderland, went on the air in 2000 and only lasted several episodes. It was largely critically acclaimed, but pressure from mental health advocates and people with mental health conditions who felt that the show perpetuated stereotypes and contributed to the stigma attached to them led to the show's cancellation.
In 2005, the shows Huff, Monk, Scrubs and ER all won Voice Awards from the Substance Abuse and Mental Health Services Administration for their positive portrayal of people who manage mental health conditions. Neal Baer, executive producer of ER and Law & Order: Special Victims Unit also won a lifetime achievement award for his work in incorporating mental health issues into these two shows.
Read more about this topic: Mental Illness In Fiction
Famous quotes containing the word television:
“The television critic, whatever his pretensions, does not labour in the same vineyard as those he criticizes; his grapes are all sour.”
—Frederic Raphael (b. 1931)
“Television is an excellent system when one has nothing to lose, as is the case with a nomadic and rootless country like the United States, but in Europe the affect of television is that of a bulldozer which reduces culture to the lowest possible denominator.”
—Marc Fumaroli (b. 1932)
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)