Mega Race - Symbols

Symbols

MegaRace has so-called "Symbols" scattered throughout each track. The player must attempt to utilize any positive symbols, while avoiding the large swarms of negative symbols which generally pollute each track. Nearly every symbol in the game has a counterpart with an opposite effect. Enemy cars are not affected by symbols; consequently, enemy cars will unintentionally drive over negative symbols, forcing the player to cease his attack.

  • Booster+ - Gives the player a boost of speed for a short amount of time. Some tracks, such as the Golden Gate Speedway, utilize this symbol as a trap rather than a benefit.
  • Booster- - Applies the car's brakes causing it to suddenly lose speed. Also causes the player's car to jerk involuntarily, disrupting the player's aim.
  • Points+ - Gives the player more points. The amount of points is determined by the amount of point+ symbols hit. This is the only symbol that can be found, other than the point- symbol, on the Skyholder track.
  • Points- - Takes points away from the player, the amount being determined by the number of point- symbols hit one right after another.
  • Energy+ - Gives the player more ammunition.
  • Energy- - Takes ammunition away from the player. It is one of the most common symbols in the game.
  • Weapon - Adds a weapon to the player's car, allowing the player to fire multiple laser guns at once.
  • No Weapon - Strips the player's car of all weapons.
  • Missile - Changes the car's weapon from lasers to missiles. The car must have missile support in order for this symbol to affect the car.
  • Rails - Holds the car to the rail symbol, also adds a burst of speed for the duration that the car is on the rail.
  • Shield - Grants temporary protection against enemy vehicles. The player's car must have shield support for this symbol to work.
  • Radar Jam - Jams the player's radar so he cannot see the location of enemy cars.
  • Blinding Zone - Causes the screen to ripple and wobble, throwing off the player's vision.
  • Command Inversor - Reverses the car's steering controls (such as the keyboard, mouse, or a joystick). It is very dangerous when taking curves in the track.
  • Panel Off - Disables the player's warning monitor, and causes all information on the status bar to vanish temporarily.
  • Skidding - Causes the car to involuntarily jerk left or right.
  • Skidding Turn - Causes the car to spin 360 degrees. Interestingly enough, this has no effect on the player's speed or traction with the road. The only thing that is disturbed is the player's aim.
  • Warning - Activates the warning indicator on the player's car, allowing the player to see upcoming symbols on his status bar.

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