Development
Mega Man Xtreme was developed and published by Capcom. The Japanese version of the game was initially debuted as a playable demo at the Electronic Entertainment Expo in May 2000. The game was shown at the Tokyo Game Show the following fall. Haruki Suetsugu was the sole artist responsible for the game's character designs and cover art, just as he had been for both Mega Man X4 and Mega Man X5. He designed the twins Middy and Techno so that if one's helmet is turned 90 degrees, it is shaped like the other's helmet. Additionally, Middy was illustrated with soft, round lines and Techno was given sharper, pointed angles, each to reflect their personalities. Going by his instructions, Suetsugu designed Zain and Geemel in contrast to one another by giving them heavy and light armor plating respectively. He felt his illustrations may be too complex for the Game Boy Color's hardware, but he was greatly satisfied with the outcome by graphics designers.
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