Development
Mega Man V was developed by the same third-party company that worked on three of the four previous Game Boy Mega Man games. According to Mega Man series artist Keiji Inafune, the fifth installment took the longest time to develop of all five of these titles. Inafune was responsible for the game's character designs after their initial concepts were devised. "When you have a theme to follow, it can make things easier and harder at the same time," Inafune recounted. "Especially with a theme as vague as space." He additionally recalled having "a lot of reservations" when designing the Stardroids. Tango was included as a support character not featured in the home console games; his name, like other characters in the series, is part of musical motif. Inafune, who always enjoyed working on animal support characters, was especially pleased to design Tango due to the artist's personal fondness for cats. Mega Man V is the final installment in the Game Boy line of games based on the original Mega Man series. Inafune stated, "In the end, I think we had a lot of fun working on this series". Mega Man V was developed with Super Game Boy support, which allows the game to be played with a custom color scheme and border on the Super Nintendo Entertainment System (SNES). It was one of the first games available with added support from the peripheral.
Read more about this topic: Mega Man V (Game Boy)
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