Intuition
In an interesting class of Bayesian games, one player, called the “principal,” would like to condition his behavior on information privately known to other players. For example, the principal would like to know the true quality of a used car a salesman is pitching. He cannot learn anything simply by asking the salesman because it is in his interest to distort the truth. Fortunately, in mechanism design the principal does have one advantage. He may design a game whose rules can influence others to act the way he would like.
Absent mechanism design theory the principal's problem would be difficult to solve. He would have to consider all the possible games and choose the one that best influences other players' tactics. In addition the principal would have to draw conclusions from agents who may lie to him. Thanks to mechanism design, and particularly the revelation principle, the principal need only consider games in which agents truthfully report their private information.
Read more about this topic: Mechanism Design
Famous quotes containing the word intuition:
“Well, intuition isnt much help in police work. Facts are what we need.”
—Crane Wilbur (18891973)