Max Payne - Reception

Reception

Reception
Aggregate scores
Aggregator Score
GameRankings (PC) 89.24%
(Xbox) 85.91%
(PS2) 79.81%
(GBA) 79.68%
Metacritic (PC) 89/100
(Xbox) 89/100
(PS2) 80/100
(GBA) 78/100
Review scores
Publication Score
GamePro
GameSpot 9.2/10
GameZone 9.2/10
IGN 9.5/10
Awards
Entity Award
BAFTA Best PC Game of 2001
IGN Readers Choice Action Game of the Year, 2001 Readers' Choice Best Story, Best Graphics, Best Sound
GameSpot Best of E3 2000, The Top Games of E3 2001, Readers' Choice Game of 2001, Readers' Choice Single-Player Action Game of 2001, two 2001 Game of the Year nominations

Max Payne was universally acclaimed by critics and public alike, especially the PC version. The game won many annual awards for the year 2001, including Best PC Game by the British Academy of Film and Television Arts; Golden Joystick Award by Dennis Publishing; Visitors Award Best PC Game at the European Computer Trade Show; Best Game of 2001, Best Graphics in a PC Game, and Best PC Action Game by The Electric Playground; Readers Choice Best Game and Best PC Game by Pelit; Computer Game of the Year by The Augusta Chronicle; Best PC Game of 2001 by Amazon.com; PC Game of the Year by Shacknews and by Gamezone; The Best of 2001 - PC and Editor's Choice by Game Revolution; Reader's Choice Game, Best Single Player Action Game, and Best Xbox Game by GameSpot; Readers' Choice Game of the Year, Best Storyline, Best Graphics and Best of Use of Sound, and Best Adventure Game (Xbox) and Editor's Choice by IGN; Gamers Choice Award (Xbox) by Games Domain; Best Game Character and Best Game Cinematography by Eurogamer; Best Gimmick by GameSpy (runner-up in the Best Ingame Cinematics and Best Movie Trailer categories); and Editor's Choice and Best Innovation Destined for Overuse by Computer Gaming World. The staff of IGN wrote: "This game garnered so many votes from the readers that we almost decided to create a new Best Max Payne Game of 2001 category."

Common criticism usually centered on Max Payne's lack of replay value, as there is no multiplayer, and the linear story mode due to the level design and pre-scripted enemy behavior that provides 10–15 hours of gameplay. While the graphics were generally praised for high-resolution textures, the character models lacked animated facial expressions (IGN criticized the titular character's "grimace on his face that makes him look constipated").

The PlayStation 2 version suffered from reduced detail and occasional slowdowns, as the game stressed the limits of the console's power. In addition, the levels were broken up into smaller parts so it would not tax the PS2's 32 MB of RAM, which according to IGN caused "heavy disruption to the flow and tension of the story". Otherwise it was a faithful port that retained all of the content from the PC original. GameSpot awarded it an 8.0/10.0, compared to the 9.2 ratings awarded to the PC and Xbox versions), saying "If you can't play this intense, original action game on any platform except the PS2, then that's where you should play it--but only by default".

An early version of Max Payne was also a runner-up for the Best of Show award at the E3 in 1998. The finished game received several Game of the Month-type awards in various video game outlets (and a Seal of Excellence at Adrenaline Vault), and was included in the 2005 list of 50 best games of all time, as well as in the 2011 list of 100 top PC games of all time. In 2007, bit-tech included the game and its sequel on the list of the top five most moddable games.

Max Payne Mobile received mixed to positive reviews. Some praised the HD graphics overhaul, although pointed out the game's age and the issues with the touchscreen controls.

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