Mathematics of Sudoku - Automorphic Sudokus

Automorphic Sudokus

Automorphic sudokus are sudoku puzzles which solve to an automorphic grid. A grid is automorphic if it can be transformed in a way that leads back to the original grid, when that same transformation would not otherwise lead back to the original grid. An example of a grid which is automorphic would be a grid which can be rotated 180 degrees resulting in a new grid where the new cell values are a permutation of the original grid. An example of an automorphic sudoku which solves to such a grid is below.

Notice that if this sudoku is rotated 180 degrees, and the clues relabeled with the permutation (123456789) -> (987654321), it returns to the same sudoku. Expressed another way, this sudoku has the property that every 180 degree rotational pair of clues (a, b) follows the rule (a) + (b) = 10.

Since this sudoku is automorphic, so too its solution grid must be automorphic. Furthermore, every cell which is solved has a symmetrical partner which is solved with the same technique (and the pair would take the form a + b = 10).

In this example the automorphism is easy to identify, but in general automorphism is not always obvious. There are several types of transformations of a sudoku, and therefore automorphism can take several different forms too. Among the population of all sudoku grids, those that are automorphic are rare. They are considered interesting because of their intrinsic mathematical symmetry.

Read more about this topic:  Mathematics Of Sudoku