Math Rescue - Plot

Plot

The backstory of the game consist of the theft of the world's numbers by the Gruzzles, which causes a lot of problems for people, until the player finally spots a Gruzzle removing numbers from the front house. Benny the Butterfly comes to the player's aid and the player begins a quest to stop the Gruzzles and retrieve the stolen numbers.

Episode 1 takes place in the seas and volcanoes. Upon the completion of Episode 1, the number stealers have been defeated, leaving the players wonder what they want with Earth's numbers and whether they are gone. However, the Glixerians, an alien race who originates from their planet of Glixer II in an outer arm of the Milky Way Galaxy, try to send the Gruzzles back to Earth.

Space is the main setting of Episode 2. As players progress through, it is revealed that Benny was once a Gruzzle who found refuge on Earth to escape the fate of being a Glixerian pet. Furthermore, the slime is a common element on Glixer II which has disgusting effects that make the Gruzzles ill. He says the battle isn't over yet.

In the Episode 3 ending, as the numbers are returned to their rightful places, a Gruzzle, named Zorja, is captured. Zorja recognzies Benny as a long lost cousin who tells him to stop stealing the numbers. It is clear that Gruzzles are not always being pets and Benny convinces her to choose freedom over the Glixerians. After this event, all Gruzzles are invited and Earth's numbers are not only saved, but the gardeners are provided with built-in slug control. They decide to move from Glixer II to Earth. With all numbers restored, everything returns to normal. However, despite the departure of the Gruzzles, the Glixerians, throwing stink mud at each other, are not finished with Earth.

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