Master of Monsters - Gameplay

Gameplay

Gameplay involves the player (or multiple players) summoning and moving monsters around a board in order to capture towers and eventually defeat the computer or human controlled opponents. Moves are based on a hexagonal board structure, such that every tile on the board is adjacent to six other tiles. Other notable features involved the large variety of monsters, upgrading ("leveling up") of veteran units, and perhaps most importantly, the control of a "Master" character who, if killed, can end the game for that player.

The focus of the game is strategic, despite the fantasy-type characters that might imply an RPG element. Other than the existence of the Master character and magic in the game, the gameplay is very similar to System Soft's more hardcore modern warfare strategic wargame series Daisenryaku, with the exception that some versions of the Master of Monsters (such as Master of Monsters - Final) series allow equippable items, weapons and armor.

The Sega Mega Drive / Genesis version had a surprisingly sophisticated soundtrack for its hardware and may be recognized as one of the best soundtracks for that system. It was composed by Hayato Matsuo.

There exists a bug within the Sega Genesis version of the game that can be exploited to essentially guarantee a win. One of the tiles on the bottom row of the screen can be occupied and when it is, no monster but those owned by the player sitting on the tile can move during their turn. A computer controlled monster can theoretically land on the tile, preventing players from moving their monsters as well, but this is a rare occurrence and is typically followed by the creature moving onward toward its targeted opponent next turn, resulting in only one turn lost to players involved.

The game Lords of Chaos by Julian Gollop of Mythos Games predates Master of Monsters by one year, shares many of the same elements of summoning and tactics, and may be an inspiration, along with the earlier title Chaos from 1985. David White, creator of the Open Source Turn-based strategy game, Battle for Wesnoth cites Master of Monsters as an inspiration. Master of Monsters has also been compared to later games such as the role-playing video game series Pokémon (which also revolves around commanding monsters) and the real-time strategy game Starcraft.

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