Master of Magic - Reception

Reception

Master of Magic was recognized for its introduction of concurrent gameplay across two planes of existence, allowing for greater tactical play, which was later implemented in the Heroes of Might and Magic and Age of Wonders series. While the acclaimed Warlords series later allowed customization of heroes, Master of Magic was the first major fantasy strategy game to feature individually distinct heroes, with unique abilities, which could be equipped with customized items. This customizability extended to the creation of a unique persona/wizard with access to a variety of spells dependent upon the number of "ranks" or "books" of magic of a given school. Wizards could also be designed with specific traits, a feature which separated Master of Magic and the later Master of Orion 2 from Civilization.

Early versions of Master of Magic's were riddled with bugs and had a terrible artificial intelligence (AI), frustrating a lot of reviewers with its crashes and ignorant enemies. Despite that, it was announced as the Runner-up Strategy Game of the Year by Strategy Plus magazine, coming in behind its older sibling Master of Orion. A few patches later, version 1.2 corrected a lot of the bugs and added some tweaks but there were still game crashing moments. Bill Cranston of GameBytes also savaged other aspects of the game, constantly comparing it against the 1991 hit Civilization. He said the gameplay was mostly repetitive clickings of the 'end turn' button throughout several hundred eventless turns. Other complaints on his list also include Master of Magic's magic not being as crucial to winning the game in a straight forward manner, as compared to Civilization's technology. The potential of racial strife was less than fulfilled as military units of different races can co-exist harmoniously even though subjugated cities of a different race can rise up in rebellion. Coming Soon Magazine! however reviewed the same version and called it a must-have for strategy fans with great gameplay and lots of spells.

Master of Magic version 1.31 was released in March 1995. It rectified many more bugs, and implemented a few changes to the AI. IGN reviewed this version of Master of Magic in 2002, and stated that the ability to customize the player's character, random maps, and vast variety of spells and creatures give an immense replayability to the game. The dual planes concept and intense tactical battles spiced with spells, encouraged them to name the latest version of the game as the best fantasy strategy game ever made. Computer Gaming World called this version fantastic, and named it as one of their "150 Best Games of All Time". Similarly, IGN placed the game as one of their "Top 25 Games of All Time" in 2000 and "Top 100 Games of All Time" in 2003, praising it for its innovative simultaneous play of two worlds. Tracy Baker wrote in Computer Gaming Classics named it as a strategy game classic for its success in implementing the mechanics of Master of Orion in a fantasy setting.

Master of Magic was inducted into GameSpy's Hall of Fame in 2000, with the network describing it as a visually stunning game with "enduring replayability", due to its randomness and large variety of spells. GameSpy also credited the game with being more popular than Master of Orion, and responsible for making Steve Barcia and Simtex household names. Computer Gaming World also inducted Master of Magic into its Hall of Fame in 2005. The game has also been referenced as a representative product of Microprose in gaming reviews. The writer Alan Emrich, responsible for coining the "4X genre" term, has placed Master of Magic in the top position on his "Games of All Time" list in 2001.

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