Marth (Fire Emblem) - Concept and Creation

Concept and Creation

The design of Marth in Fire Emblem: Shadow Dragon differed from Super Smash Bros. Brawl due to the former's design being introduced to Smash Bros. developer Masahiro Sakurai after his design of Marth was introduced. The Shadow Dragon staff had differing opinions of the design, due to some feeling that the design shouldn't look exactly like he used to, but also feeling that the design should not change much. In the end, they made only minor changes to his design. Marth and Caeda have been friends for a long time and Caeda was ready to admit her feelings for him. Marth and Caeda finally kissed but it is currently unknown of what has happened between them.

Originally, in the English localization of the original video animation, Marth was referred to as "Mars", but it was pronounced "Marce" as opposed to the usual "Marz"; with the release of Super Smash Bros. Melee, Nintendo of America officially localized his name as "Marth". In Melee's debug menu and internal file names in Shadow Dragon and Shin Monshou no Nazo, written and programmed by the games' Japanese developers, his name is nonetheless listed as "Mars". On the other hand, the "Marth" spelling is used by public Japanese sources, including the Melee website and the Fire Emblem trading card game.

Nintendo of Japan had originally intended to make him playable only in Super Smash Bros. Melee's Japanese release, but when he garnered favorable attention during the game's North American localization, Nintendo of America decided to keep both him and fellow Fire Emblem protagonist Roy in the North American and European versions.

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