Mario & Luigi: Partners in Time - Development and Sequel

Development and Sequel

Nintendo revealed Partners in Time at the E3 conference of 2005, where a playable demonstration of the game was available. The demos consisted of three levels, each accompanied with a tutorial to guide the player. Each level had a different objective and represented the characters' abilities in the game, such as the use of the hammer. Between the game's unveiling at E3 and its release, Nintendo of America revealed details of the game relating to Partners in Time's plot and gameplay, as well as the fact that it would be compatible with the "Rumble Pak" feature. AlphaDream, developers of Superstar Saga, developed this game, with experienced contributors to the Mario series such as Koji Kondo and Charles Martinet working on sound support and voice acting, respectively. The music was composed by Yoko Shimomura, who also scored Superstar Saga. Partners in Time was first released in North America on November 28, 2005. A sequel to Partners in Time was announced at the Nintendo Conference on October 2, 2008, under the name Mario & Luigi: Bowser's Inside Story. It was released in Japan on February 11, 2009, and in North America on September 14, 2009.

Read more about this topic:  Mario & Luigi: Partners In Time

Famous quotes containing the words development and/or sequel:

    Understanding child development takes the emphasis away from the child’s character—looking at the child as good or bad. The emphasis is put on behavior as communication. Discipline is thus seen as problem-solving. The child is helped to learn a more acceptable manner of communication.
    Ellen Galinsky (20th century)

    Though the Jazz Age continued it became less and less an affair of youth. The sequel was like a children’s party taken over by the elders.
    F. Scott Fitzgerald (1896–1940)